Anno 2205 Wikia
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Layouts allow the player to better use the space available, maximizing the producing capacity of each region

These pages give examples of efficient layouts for houses and production facilities so that the use of distance-based buildings such as the Logistics-icon.png Logistics and Public Buldings is efficient and space is conserved. Having efficient production layouts is important because it allows you to maximize the producing capacity of the space available to you. Using efficient layouts will result in a stronger economy and more time to pursue other objectives.

Housing Layouts

2x5 of complexies blocks
Expand-tier123.png
Easy Layout and still has decent space-efficiency.
City Layout I
Starting City.png
This city layout is an perfect example of how you can fit an Infodrome into your starting city.The further away a house is from a public building, the more of its supply it will consume. So place your public buildings centrally so as to extend their reach in all directions.
City Layout II
Worker city big house full info.png
This city layout is an perfect example of how you can fit an Infodrome into your starting city.The further away a house is from a public building, the more of its supply it will consume. So place your public buildings centrally so as to extend their reach in all directions.
City Layout III
Download.jpg
City Layout IV
City Layout IV.png
This city layout is an modification of the previous "City Layout III" maximizing the public buildings range and the space used for housing. There are only 14 unused squares with ornaments. The layout (53x87) consist on:


  • 22 Residence
  • 84 Residential Complex
  • 3 Infodrome
  • 2 Security Department
  • 1 Metro Station
  • 1 Stadium











Special thanks go out to arbogli for providing this layout

City Layout V
City Layout BIG.png
This city layout is an conceptual example of an big city. There are ± 486 unused squares with ornaments (orange & bright green). The layout (176x157) consist on:


  • 489/518/525 (±) Residence
  • 294 Residential Complex
  • 20 Infodrome
  • 14 Security Department
  • 6 Metro Station
  • 4 Stadium






  • Bounding Box: 176x157 (27632 Tiles)
  • Space efficiency: 83%
  • Min. Area: 22982 Tiles






Created in Anno Designer

Corporation HQ Housing Layouts

HQ Layout I
Layout-City-Block.png
Late game city block, expensive but fulfills all service needs. Modular design, can be build in a large grid of identical city blocks.

6 Corporation modules represented by ornaments. Stock Trade Floor represented by a block of ornaments.

Service Layouts

Service Layout I
Service Layout.png
Service layout consisting of the following buildings:


  •  1 Stadium
  •  1 Metro Station
  •  2 Security Departments
  •  2 Infrodomes
  •  4 Residential Complexes
  •  30 Residences 
Service Layout II
Service Layout 01.png
Another service layout consisting of the following buildings:


  • 1 Stadium
  • 1 Metro Station
  • 2 Security Departments
  • 2 Infrodomes
  • 3 Residential Complexes
  • 2 Residences
Service Layout III
Service Layout 03.png
Yet another layout consisting of the following buildings:
  • 1 Stadium
  • 1 Metro Station
  • 2 Security departments
  • 2 infrodomes
  • At least 34 Residential Complexes surrounding it

You should continue the 2x4 layout (2 wide, 4 high) for optimal coverage.

You can repeat this layout roughly every 3 rows (about 6 housing complexes or 3 grids should be between the start and end if you repeat the layout).

Fill the unused space with trees or other decorations.

Production Layouts

Anti-Gravity Compensators I
Antigrav.png
Anti grav I.png
Included Transportation Center and shields for space efficiency, only 6 logistic is lost from the second transportation center.
  • Repeating the layout is not efficient transport wise
Rejuvenators I
Icon rejuvenators 212289.png
Rejuvanators.png
The placement of 1 Biomedical Laboratory with the following modules:


  • 6 Reaction Pods.
  • 3 Drone Hives
  • 2 Accumulator Units









Empty spaces have been filled up with the following ornaments:

  • 4 Small Parking Lots
  • 4 Medium Parking Lots
Rejuvenators II
Icon rejuvenators 212289.png
Rejuvanators01.png
Updated Rejuvenators layout as provided by user Rootmenu.
Rejuvenators III
Icon rejuvenators 212289.png

4 Fully moduled Biomedical Laboratories

This rejuvenators layout consists of the following buildings:

  • 4 Biomedical Laboratories
  • 24 Reaction Pods (6 per lab)
  • 20 Accumulator Unis (5 per lab) ; or any other modules of course
  • 2 Transportation Centers that can be traded for ornaments if not needed








There are apparently only 14 unused squares in this 44*24 box but let's be honest, the 2 Transportation Centers may not be useful and some roads are clearly unnecessary so the 99.9% efficiency is not real.

Optimal input is 64 * 4 = 256 Synthcells for the 256 Rejuvenators output.

Rejuvenators IV
Icon rejuvenators 212289.png
RejuvenatorsIV.png
This layout consists of the following buildings:


  • 2 Biomedical Laboratories
  • 3 Synthell Incubator
  • 13 modules







This layout doesn't have a road all over it, be careful with that. Also it have a small surplus of Synthcells.

Vitamin Drinks
Icon fruit drink 212262.png
Vitamin Drinks.png
Vitamin Drinks layout consisting of the following buildings:


  • 4 Vitamin Condensers
  • 24 Fruit Presses
  • 32 Accumulator Units
  • 8 Storage Depots
  • 4 Fruit Plantations
  • 16 Fruit Orchards
  • 8 Small Parking Lots








Note:

The modules and ornaments can be traded out with any of your liking.

Special thanks go out to MrMarx for providing this layout

Vitamin Drinks II
Icon fruit drink 212262.png
Vitamin Drinks II.png
Very simple layout that can be repeated infinitely.
Wine I
Icon wine 212307.png
Wine.png
Simple layout to set up 3 Wine Vineyards with 4 Vineyard Terraces each.

Layout consists of the following buildings:

  • 3 Vineyards
  • 12 Vineyard Terraces
Wine II
Icon wine 212307.png
Layout Wine Anno 2205-0.png
Another layout for Wine. This time a total of 10 Wine Vineyard are squeezed together.

Layout consists of the following buildings:

  • 10 Vineyards
  • 40 Vineyard Terraces
Biopolymer
Icon biocomposites 212251.png
Biopolymere.png
Cattle Ranch
Icon beef 212250.png
Anno 2205 Beef Layout.png
A squared layout for Beef production. Layout can be duplicated as your city grows so all your production stays grouped together.

Layout consists of the following buildings:

  • 3 Cattle Ranch
  • 2 Shape Firework Fountains
  • 1 Helix Firework Fountain
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