There are currently four playable regions in Anno 2205: Temperate, arctic, lunar and tundra. Each region has various population tiers with their own unique satisfaction requirements. The temperate sectors have four tiers while arctic, lunar and tundra sectors have two. The population of each region upgrades through the various tiers by means of ascension.
Higher level population still require the satisfaction of all the lower tier needs. However it should be noted that unlike in previous Anno games a shortage of goods from lower tiers will not make higher level population angry as long as they have their current tier needs satisfied. For example a shortage of Vitamin Drinks will not anger the executive population as long as at least one of the executive needs are satisfied.
Population Groups[]
Temperate[]
Located in the temperate region, this is where most of a corporation's income comes from. See also Temperate.
Temperate sectors have two types of housing. Residences and the larger and slightly more efficient Residential Complexes.
Workers[]
Max occupants per Residence/Complex: 5/20
Max workforce per Residence/Complex: 5/20
Max tax income per Residence/Complex: 14/59 credits/min
Needs | Satisfied by | |
---|---|---|
Food | Organic Food | |
Drink | Water | |
Information | Infodrome |
Operators[]
Max occupants per Residence/Complex: 25/100
Max workforce per Residence/Complex: 17/70
Max tax income per Residence Complex: 44/178 credits/min
Needs | Satisfied by | |
---|---|---|
Drink | Vitamin Drinks | |
Lifestyle | Rejuvenators | |
Property | Neuro Implants | |
Security | Security Department |
Executives[]
Max occupants per Residence / Complex: 125/500
Max workforce per Residence/Complex: 43/174
Max tax income per Residence Complex: 223/893 credits/min
Needs | Satisfied by | |
---|---|---|
Food | Luxury Food | |
Property | IntelliWear | |
Lifestyle | BioEnhancers | |
Mobility | Metro Station |
Investors[]
Max occupants per Residence/Complex: 625/2500
Max workforce per Residence/Complex: 109/437
Max tax income per Residence Complex: 933/3735 credits/min
Needs | Satisfied by | |
---|---|---|
Property | Replicators | |
Property | Quantum Computers | |
Lifestyle | Anti-Grav Compensators | |
Property | Androids | |
Entertainment | Stadium |
Synthetics[]
Synthetics use the same tier 4 needs as the investors, but do not need the first 3 tiers of goods (e.g. organic foods, vitamin juice).
This frees the resource demands for the complex substantially, allowing them to be used in other buildings. Synthetics also provide a huge amount of workforce. The downside of synthetics is that they do not generate revenue.
Only complexes in temperate region can be upgraded to synthetics. Small residences cannot be upgraded to house synthetics.
Arctic[]
Located in the arctic region, see also Arctic.
The housing style in the arctic is an Arctic Dwelling.
Protectors[]
Max occupants per Arctic Dwelling: 10
Max workforce per Arctic Dwelling: 15
Max tax income per Arctic Dwelling: 47 credits/min
Needs | Satisfied by | |
---|---|---|
Food | Canned Fish | |
Drink | Vita Drinks | |
Property | Neuro Implants | |
Community | Community Center |
Scientists[]
Max occupants per Arctic Dwelling: 50
Max workforce per Arctic Dwelling: 50
Max tax income per Arctic Dwelling: 269 credits/min
Needs | Satisfied by | |
---|---|---|
Food | Luxury Food | |
Lifestyle | Stimulants | |
Property | Quantum Computers | |
Property | Replicators | |
Secrecy | High Security Lab |
.
Lunar[]
Located in the lunar region, see also Lunar.
The housing style in the lunar region are Living Units.
Miners[]
Max occupants per Living Unit: 10
Max workforce per Living Unit: 20
Max tax income per Living Unit: 32 credits/min
Needs | Satisfied by | |
---|---|---|
Oxygen | Oxygen Separator | |
Healthcare | Rejuvenators | |
Property | BioEnhancers | |
Repairs | Maintenance Station |
Officers[]
Max occupants per Living Unit: 50
Workforce provided per Living Unit: 50
Max tax income per Living Unit: 164 credits/min
Needs | Satisfied by | |
---|---|---|
Food | Lunar Lunch | |
Property | Anti-Grav Compensators | |
Lifestyle | IntelliWear | |
Property | Androids | |
Healthcare | Health Center |
Tundra[]
Ecologists[]
Located in the tundra region, see also Tundra.
The housing style in the tundra is a Tundra Dwelling, which is identical in benefits to the Arctic Dwelling.
Max occupants per Tundra Dwelling: 10
Max workforce per Tundra Dwelling: 15
Max tax income per Tundra Dwelling: 47 credits/min
Needs | Satisfied by | |
---|---|---|
Drink | Vita Drinks | |
Food | Canned Fish | |
Property | Smartdrones | |
Community | Community Center |
Field Researchers[]
Max occupants per Tundra Dwelling: 50
Max workforce per Tundra Dwelling: 50
Max tax income per Tundra Dwelling: 269 credits/min
Needs | Satisfied by | |
---|---|---|
Property | All-weather Parkas | |
Lifestyle | Stimulants | |
Lifestyle | Medibots | |
Property | Quantum Computers | |
Secrecy | High Security Lab |
.
Promotion[]
Once a housing unit has reached fully satisfied with all it's needs, it will have the option to Promote to the next tier of population for it's respective region. Only a certain percentage of tier 1 housing units can be promoted to tier 2, and same goes for later tiers.
When a Residence is ready to advance a green arrow is displayed over the housing unit as well as within the panel when you click the housing unit. Manual upgrading is the default setting in Anno 2205, There is however an option to put it on automatic by clicking the icon of 2 people below the mini-map and then ticking the "Enable automatic promotion", at which point housing units will upgrade at a natural pace.
The following criteria must be met in order to enable advancement to the next tier:
- All the Needs are 100% met
- Sector-wide population alowing room for advancement, also known as Promotion rights
- Upgrade materials available
Promotions rights are the following:
- For Arctic, Moon and Tundra, 70% of Tier 1 houses can be promoted to Tier 2. If you fully upgrade 100 houses you can get 30 T1 / 70 T2.
- For Temperate sectors, 70% of Tier 1 Workers can be promoted to Tier 2 Operators, of which 57% can be promoted to Executive, of which 37.5% can reach Investors and 33,3% reach Synthetics (difficulty-independant). If you fully upgrade 1000 houses you can get 300 T1 / 300 T2 / 250 T3 / 100 T4 / 50 T5. The trading floor building grants extra promotion rights, allowing to upgrade all houses to Investors or Synthetics.
Region | Construction Costs | Tier 1 > 2 | Tier 2 > 3 | Tier 3 > 4 |
---|---|---|---|---|
Temperate
(residence) |
1 Biopolymer | 2 Biopolymer | 3 Biopolymer
2 Superalloys 1 Construct-O-Bots |
4 Biopolymer
4 Superalloys 2 Construct-O-Bots |
Temperate
(complex) |
2 Biopolymer
1 Construct-O-Bots |
4 Biopolymer
2 Construct-O-Bots |
6 Biopolymer
3 Construct-O-Bots 4 Superalloys |
8 Biopolymer
4 Construct-O-Bots 8 Superalloys |
Arctic | 2 Metal Foam | 5 Metal Foam | - | - |
Lunar | 3 Titanium Plating | 6 Titanium Plating
5,000 Credits |
- | - |
Tundra | 2 Biopolymer | 5 Biopolymer | - | - |