See also Arctic Buildings, Lunar Buildings.
Introduction[]
The buildings are created in the Temperate Region, organized by employee levels.
Workers[]
Name | Type | Product | Consumption | Maintenance | Footprint | Modules | |
---|---|---|---|---|---|---|---|
Sunflower Farm | Agriculture | Bioresin | - | 100C 35W 10E 1L | 4x8; 5x8 | 4x 50% | |
Biopolymer Factory | Biotech | Biopolymers | Bioresin | 100C 30W 10E 3L | 5x7; 3x5 | 8x 150% | |
Rice Farm | Agriculture | Organic Food | - | 20C 15W 5E 1L | 5x7; 7x7 | 4x 180% | |
Desalinization Plant | Agriculture | Water | - | 100C 35W 10E 1L | Coast | 2x 100% | |
Windpark | Energy | Energy | - | 60C 10W | 4x8; 4x8 | 4x 50% | |
Transportation Center | Logistic | Logistics | - | 250C 25W 50E | 4x6 | - | |
Infodrome | Public | Information | - | 250C 20W 25E | 7x7 | - |
At the start of the game the Residence is available. It is your first available form of housing Population and as such the keystone to your entire corporation. When constructed and connected to a Street connected to a Warehouse it will start to fill with Workers. These workers will demand various goods and services, and in exchange they will provide Workforce and Revenue. If all their needs are fullfilled, they are eligible to advance to Operators.
Operators[]
Name | Type | Product | Consumption | Maintenance | Footprint | Modules | |
---|---|---|---|---|---|---|---|
Feldspar Quarry | Heavy Industry | Nano Ceramics | - | 100C 55W 30E 2L | Mountain | 2x 100% | |
Cobalt Mine | Heavy Industry | Cobalt | - | 100C 55W 30E 2L | Mountain | 2x 100% | |
Robot Assembly Hall | Electronics | Construct-O-Bots | Nano Ceramics & Cobalt | 200C 110W 50E 2L | 4x13; 4x10 | 8x 100% | |
Fruit Plantation | Agriculture | Fruits | - | 30C 35W 15E 1L | 4x7; 4x9 | 4x 150% | |
Vitamin Condenser | Agriculture | Vitamin Drinks | Fruits | 150C 30W 30E 2L | 3x4; 2x2 | 6x 50% | |
Algae Farm | Agriculture | Algae | - | 200C 35W 20E 1L | Coast | 3x 100% | |
Synthcell Incubator | Biotech | Synthcells | Algae | 200C 85W 20E 2L | 5x5; 3x5 | 6x 75% | |
Biomedical Laboratory | Biotech | Rejuvenators | Synthcells | 200C 85W 20E 2L | 6x9; 5x5 | 6x 50% | |
Tidal Power Station | Energy | Energy | - | 480C 25W | Coast | 4x 100% | |
Security Department | Public | Security | - | 1000C 50W 100E | 8x9 | - |
At the operator level, the Residential Complex becomes available. This can be considered an improved version of the Residence, since it encompasses 4 equivalent residences in one building. Although it takes up the same area as 4 residences, its construction and upgrade costs are merely 2 times the residence costs even though it houses 4 times as many people. Since it is also a single building, you need less roads to connect all houses to the warehouse. However, it is less flexible than the Residence and not as useful in tight environments. It is also the only type of housing that may advance to Synthetics level, Residences may not advance beyond Investor level.
With the Orbit DLC corporations may improve the Biomedical Laboratory to consume Bioresin instead of Synthcells, decreasing production costs drastically, using the Bioresin Breakdown technology in the Technology Nexus. At the operator level, players are also able to build Contstruct-O-Bots, and as such the game allows the construction of Monumental Bridges, increasing the available land area at the cost of a substantial amount of Biopolymers, Construct-O-Bots and Graphene. Take note that Operators are the first level of Population that does not need only the resources produced in its own sector biome. They also need Neuro Implants , which are produced in the Arctic . Executives and Investors also need Lunar products.
Executives[]
Name | Type | Product | Consumption | Maintenance | Footprint | Modules | |
---|---|---|---|---|---|---|---|
Soy Farm | Agriculture | Soy Beans | - | 300C 50W 50E 1L | 4x7; 4x4 | 4x 100% | |
Cattle Ranch | Agriculture | Beef | Soy Beans | 450C 50W 150E 1L | 7x9; 7x9 | 4x 150% | |
Vineyard | Agriculture | Wine | - | 300C 50W 40E 1L | 7x8; 5x5 | 4x 50% | |
Food Design Workshop | Agriculture | Luxury Food | Beef; Wine | 600C 320W 200E 2L | 4x9; 3x6 | 6x 50% | |
Flax Plantation | Agriculture | Flax Fibers | - | 600C 35W 50E 1L | 3x7; 2x3 | 4x 40% | |
Silicon Mine | Heavy Industry | Silicon | - | 1500C 160W 100E 2L | Mountain | 3x 100% | |
Microfabrication Hall | Electronics | Microchips | Silicon | 600C 260W 50E 2L | 3x6; 3x6 | 6x 100% | |
Nano-Textile Mill | Electronics | IntelliWear | Flax Fibers; Microchips | 720C 110W 60E 2L | 4x11; 5x5 | 6x 50% | |
Metro Station | Public | Mobility | - | 3000C 12W 250E | 19x10 | - |
Investors[]
Name | Type | Product | Consumption | Maintenance | Footprint | Modules | |
---|---|---|---|---|---|---|---|
Diamond Mine | Heavy Industry | Diamonds | - | 4000C 160W 200E 2L | Mountain | 2x 100% | |
Nano-Cutting Unit | Heavy Industry | Multispec Prisms | Diamonds; Rare Earth Elements | 2500C 320W 400E 3L | 5x8; 5x5 | 8x 100% | |
Neutronium Lab | Biotech | Replicators | Multispec Prisms; Microchips | 3500C 420W 400E 2L | 5x9; 4x5 | 6x 50% | |
AI Composition Plant | Biotech | Synaptic Circuits | Bioresin; Silicon | 4000C 370W 200E 1L | 6x7; 3x6 | 6x 50% | |
Android Factory | Biotech | Androids | Synthcells; Synaptic Circuits | 3750C 320W 400E 3L | 5x11; 4x5 | 6x 50% | |
Stadium | Public | Entertainment | - | 8000C 25W 500E | 17x17 | - |
At 150,000 Investors the Corporate Headquarters becomes available, allowing incredibly dense supply of Information, Security, Mobility, and Entertainment, at the cost of a very expensive to construct and maintain structure. Its construction and expansion is the final step in the Lunar Licensing Program.